Three little tomatoes have come out of our garden this week, all within a few days of each other. This first one was demented looking, flavour a bit mild.
This second one was all right – needed salt for it to be tasty.
This third one was delicious, salty and heart-shaped. Wee!
I love gardening! ^____^
This bit of basil was meant to go in my dinner. I left it in a cup of water by the window, came back a few days (maybe a week) later and it had sprouted roots. Not soft, spindly roots either – solid, chunky, firm ones. A damn sight better than the basil cutting I was actually trying to grow (which died).
It’s now in the garden bed, which is growing bushier by the day. There is a shit ton of sweet basil, and wee! We’ve got some little Roma tomatoes coming up.
Tomatoes, I understand, are hungry buggers, so it’ll soon be time to feed the bed with blood and bone, or somesuch.
Yay! Stuff grows!
We had UX (user experience) training at work this week. Here is a photo of our workgroup’s persona card: Margie the Hipster Cat Lady, based on a roleplayed customer interview. Three guesses who got to be interviewed. ^__^
The material was quite basic, but I got a lot out of going through the motions. Mainly from doing the initiation, discovery and design activities back to back, start to finish. In the 5 odd years I’ve been a UX designer, I’d never gotten to experience the continuity – it’s always been disjoint bits and pieces, early then taken away, or work landing in my lap too late.
What I know comes from exploring and playing, which I enjoy but do find messy. I don’t want to diminish the ‘dive in’ approach cos it’s my favourite one, and I feel I learn practical skills quickly this way. But I think it comes with the risk of getting stuck in expert beginner mode if you can’t reflect on or frame your thoughts nicely.
We did an exercise on identifying users (we focused on customers), appreciating their demographics, and thinking how we might get to know them on a limited budget. This led to the roleplay and persona development. Then we went through a card sorting exercise, which fed into (content) wireframing (showing where the content goes), which fed into prototyping (showing what bits and bobs sit where).
However, it seems like the ‘proper’ method is simply what makes sense at the time, with an appreciation for factors outside your immediate awareness. Sounds airy fairy, doesn’t it? But I think I’m okay with this. Even scientists feel like they’re farting around, so why not UX designers too.
Training was run by Peak Usability, who offer another course on Interaction Design. I’m super keen on that one, as it goes through some of the behaviour models and psychological factors of how people experience computers. Sometimes I dream of working in the Fogg lab, farting around with interesting science in human-computer interaction, and human-human interaction via computers.
While on the topic of UXy things, sandy’s front end hasn’t been updated in pretty much forever because there’s some work happening on it. It’s just happening slowly because I am a slow slow. :)